|  | Card Counting Index Generation
         
          |  Where 
              do indexes come from?
Indexes are used to make better playing decisions based on the 
              count. This chart displays the data used to generate the 16 vs. 
              ten index. The red line shows your advantage if you stand and the 
              green line is the advantage by count if you hit. Your advantage 
              is terrible either way and gets worse the higher the count. The 
              higher the count, the higher the proportion of tens are left. The 
              more tens, the more likely that you will bust if you hit and the 
              more likely the dealer will have a 20. So, you're pretty much screwed. 
              However, we can see that hitting becomes a worse decision more quickly 
              than standing as the count increases. So, we hit on low counts and 
              stand on high counts for the best possible result. The point at 
              which the lines cross is the index. |  |   
          | 
 Some indexes are the reverse of what we would normally expect. Normally 
            the higher the count the more likely we are to split. However, some 
            defensive splits act in the opposite manner. Normally you split to 
            double your bet and win more. A defensive split is when you split 
            a terrible hand hoping for a push. 8,8 vs. Ten is such a hand. You 
            have a 16 vs. Ten which as we saw above is a bad hand. (As if we needed 
            a chart to know this.) Breaking it up we have two hands of 8 vs. Ten. 
            These are bad hands, but not as bad. As we can see from the chart 
            splitting is normally the lesser of two evils. But, when the count 
            gets very high; splitting is worse because you will probably end up 
            with two 18s against a 20. However, most people these days do not 
            bother with this index as the count rarely reaches that height. How 
              about reverse indexes?
 |  |   
          | 
  How 
              do rules affect indexes?
This chart provides an example of an index affected by rule change. 
              Normally we do not split 4's against a dealer 5. But with the Double 
              After Split rule, we do. The green line is the advantage with no 
              splitting. As the count increases, the green line slopes upward 
              giving us a very nice advantage at higher counts where the dealer 
              will probably bust. The red line displays advantages for splitting 
              the 4's with no DAS. This line also increases as the count rises. 
              But it does not rise quickly enough to cross the green line. So, 
              we never split. On the other hand the blue line adds the extra advantage 
              due to the possibility of doubling after a split. The blue line 
              does cross the green line indicating that the split is advantageous 
              above the cross point. Many more index charts can be found at Card 
              Counting Index Charts. |  |   
          | 
 Sim details
              Six decks, S17, DAS, LS, 4.81/6, Hi-Lo, flooring, half-deck Two decks, S17, DAS, LS, 1.6/2, Hi-Lo, flooring, quarter-deck 
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